Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hbalint1 · Mar 30, 2015 at 04:24 PM · c#rpcpunwait

[PUN] Get variables from server via RPC OnJoinedRoom()

Hello. I write a prophunt game and i want to spawn as a hunter when there are props in the game. I make a room with a build and try to join to it after. When i join, the master server sends an RPC to all to Sync the Counters (propCount, hunterCount). The problem is that i get the variables from the server after i spawned, so i spawn as a prop. How to wait for RPC to finish before i spawn?

 void OnPhotonPlayerConnected(PhotonPlayer player)
     {
         Debug.Log("OnPhotonPlayerConnected() " + player.name);
         if (PhotonNetwork.isMasterClient)
         {
             photonView.RPC("UpdateCounts", PhotonTargets.AllBuffered, playerCount, propCount, hunterCount);
         }
     }
 
 [RPC]
     void UpdateCounts(int pc, int prc, int hc)
     {
         playerCount = pc;
         propCount = prc;
         hunterCount = hc;
         print("i got the info from server: " + propCount);
     }
 
 void OnJoinedRoom()
     {
         photonView.RPC("UpdatePlayerCount", PhotonTargets.AllBuffered, true);
         
         print("what i see: " + propCount); 
         if (propCount == 0)
         {
             photonView.RPC("UpdateTeamCount", PhotonTargets.AllBuffered, true, true);
 
             PhotonNetwork.Instantiate(propPrefab.name, propSpawnPoints[0].position, Quaternion.identity, 0);
         }
         else
         {
             photonView.RPC("UpdateTeamCount", PhotonTargets.AllBuffered, true, false);
 
             PhotonNetwork.Instantiate(hunterPrefab.name, hunterSpawnPoints[0].position, Quaternion.identity, 0);
         }
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by 334499p · Apr 02, 2015 at 06:32 PM

This is a really simple fix. Just create 2 booleans, one to check if the rpc has been received and one to check if the player has joined the room. Create an Update() function that checks for when the rpc check and player join booleans are true. When both are, just execute the code that is in your OnJoinedRoom() function.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

I'm trying to generate a random key and share it with other players when they join the game i'm using PUN. it's not working please help! 0 Answers

Photon Auto Join Lobby 1 Answer

Sync string array Photon 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges