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This question was
closed Mar 30, 2015 at 12:38 PM by
meat5000 for the following reason:
We aren't writing a script for you
Question by
Jaidan · Mar 30, 2015 at 12:30 PM ·
c#instantiatearray
C# Instantiate array of objects at different positions
Hello, i need help with doing something in unity. I need to have a script attached to my camera( which moves along automatically), and i need the script to be able to store a bunch of game objects and then instantiate each one a certain distance from each other at a certain time and then be destroyed at a certain time. Here is a diagram to help explain:
Thank
untitled-1.png
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Comment
Use Invoke("methodNameWhichLoadObjectsFromResourc",specificTime);