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Question by
_MaleK_ · Nov 03, 2015 at 05:26 PM ·
animatornetworksynchronization
Unity 5.2 Syncing Animator using Network Manager
So , I have an Animator with a bunch of different parameters , some of them are booleans and some are triggers , I used an integer as a bitmask to sync the boolean parameters and it worked ,but tried syncing triggers the same way , and it didn't work out ! What's the correct way to sync Animator triggers in the network manager infrastructure ?
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