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Can we make a animation with bone in unity
I'm the new guy in unity, i try to make some special animation for humanoid bone, is there anyway to do that with unity or i must use some other tool to do that?
Edit: i try to make some animation base on humanoid bone, moving muscle to making my own animation.
Unity's $$anonymous$$ecanim animation system will help you blend between animations and drive animation logic.
I suppose it's technically possible to animate your rigged character entirely within Unity (someone correct me?) but that is certainly not a preferred method. Animations should be created in the 3D software package you use and exported for use in Unity. See the documentation.
@tunt0168, I am not expert in Animation. But You can done some simple animation in unity by using This Plugin.
Answer by NickP_2 · Nov 04, 2014 at 01:13 PM
As long as the character is rigged in a third party software with a bone system (Cinema 4D, maya, 3Ds max, ...) the bones are just moving transforms. You could animate it with the animation window, but I highly recommend you doing this is the software itself.
It could be used if a character's head has to follow the mouse. We just alter the rotation of the bone which controls the head, and make it face towards the mouse's world position.
thanks, can we make a path of bone or muscle moving using animation window,but can we using script?
Sure, just link a public transform in your inspector of the script with a bone, and then do something like:
bone.position += new Vector3(0.1f, 0, 0);
This will make it go 0.1f distance +x each frame