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Question by kifcaliph · Mar 23, 2014 at 09:10 AM · ios

Platform Dependent library

I got different jars as well as dlls that they are platform specific so how can I tell unity3d to load each & attach for each platform. I know how to do it for the class level as noted there http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html.

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Answer by Sildaekar · Mar 23, 2014 at 01:59 PM

According to [Special Folder Names][1] on the wiki:

Plugins/x86 If you are building for 32-bit or a universal (both 32 and 64 bit) platform, and if this subfolder exists, any native plugin files in this folder will automatically be included in your build. If this folder does not exist, Unity will look for native plugins inside the parent Plugins folder instead.

Plugins/x86_64 If you are building for 64-bit or a universal (both 32 and 64 bit) platform, and if this subfolder exists, any native plugin files in this folder will automatically be included in your build. If this folder does not exist, Unity will look for native plugins inside the parent Plugins folder instead.

If you are making a universal build, it's recommended you make both the x86 and x86_64 subfolders. Then have the 32-bit and 64-bit versions of your native plugins in the proper subfolder correspondingly.

Plugins/Android Place here any Java .jar files you want included in your Android project, used for Java-based plugins. Any .so file (when having Android NDK-based plugins) will also be included. See http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html

Plugins/iOS A limited, simple way to automatically add (as symbolic links) any .a, .m, .mm, .c, or .cpp files into the generated Xcode project. See http://docs.unity3d.com/Documentation/Manual/PluginsForIOS.html

If you need more control how to automatically add files to the Xcode project, you should make use of the PostprocessBuildPlayer feature. Doing so does not require you to place such files in the Plugins/iOS folder. See http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html [1]: http://wiki.unity3d.com/index.php/Special_Folder_Names_in_your_Assets_Folder
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avatar image kifcaliph · Mar 23, 2014 at 02:29 PM 0
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I just want to confirm is there something for windows phone 8?? like Plugins/WP8

avatar image Sildaekar · Mar 24, 2014 at 10:43 PM 0
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Sorry it took so long to respond. There actually is, the folder is

Assets\\Plugins\\WP8

https://docs.unity3d.com/Documentation/$$anonymous$$anual/wp8-plugins.html

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