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Question by
Hamilcar-games · Aug 26, 2017 at 02:50 PM ·
collisionrigidbodycollidernavmeshagentiskinematic
how to check for collison with a navmeshagent
i have a navmeshagent with a script controlling it and attached to the game object a rigidbody and set iskinematic to true and a box collider and used on triiger enter but it dont works
even if i try to push this gameobject it dont works it dont works with the physics engine !
please if there is anyone that can help me ?
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