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Question by magnusOP · Jul 26, 2013 at 05:59 PM · javascriptraycastweapon

Raycast firerate shooting

i have a raycast that shoots too fast i need to incorporate a firerate into it. i am a noob and i have spent an hour trying to fuse them together. if anyone could fuse them and help me out i would really appreciate it.

 #pragma strict
 
 var Effect : Transform;
 var TheDammage = 100;
 
 
 function Update () {
           
     var hit : RaycastHit;
     var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0));
     
     if (Input.GetMouseButton(0))
     {
         if (Physics.Raycast (ray, hit, 100))
         {
             var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal));
             Destroy(particleClone.gameObject, 2);
             hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
         }
     }
     
 }
 
 I NEED TO HAVE THIS INCORPORATED INTO IT
 
 var timeSinceLastShot : float = 0f;
 var timeBetweenShots : float = 1 / (shots per second);
  
  
 void Update() {
    timeSinceLastShot += Time.deltaTime;
    if(timeSinceLastShot >= timeBetweenShots) {
       shoot();
       timeSinceLastShot = 0f;
    }
 }
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Answer by robertbu · Jul 26, 2013 at 06:54 PM

A bit different than the code you asked to merge, but I'd do this way:

 #pragma strict
  
 var Effect : Transform;
 var TheDammage = 100;
 var shotsPerSecond = 8.0;
 private var timestamp = 0.0;
  
 function Update () {
  
     var hit : RaycastHit;
     var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0));
  
     if (timestamp <= Time.time && Input.GetMouseButton(0))
     {
        if (Physics.Raycast (ray, hit, 100))
        {
          var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal));
          Destroy(particleClone.gameObject, 2);
          hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
          timestamp = Time.time + 1.0 / shotsPerSecond;
        }
     }
 }
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avatar image magnusOP · Jul 26, 2013 at 08:22 PM 0
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Thank you very much robertbu!!!

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