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Question by Gooey-Man · Oct 31, 2013 at 11:30 PM · rotationupdatedistancelookatlookrotation

My look at script not working?

I have an enemy script I created. All it is suppose to do is make the enemy look at the target. That part works but when I move the target the rotation stays the same. How can I fix this? Here is my code.

 var Distance;
 var Target:Transform; //This is the target, it is a prefab if that makes a difference
 var LookAtDistance = 5.0;
 var LookTime = 6.0;
 
 function Update()
 {
 Distance = Vector3.Distance(Target.position, transform.position);
 
 if(Distance > LookAtDistance)
 {
 Debug.Log("working");
 LookAt();
 }
 }
 
 function LookAt()
 {
 var rotation = Quaternion.LookRotation(Target.position - transform.position);
 transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * LookTime);
 }
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avatar image aldonaletto · Oct 31, 2013 at 11:41 PM 0
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How are you setting Target?

avatar image Gooey-Man · Nov 01, 2013 at 02:37 AM 0
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I am setting the Target as a Transform, and the transform is the character controller(target).

avatar image robertbu · Nov 01, 2013 at 03:57 AM 0
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Your comment says it is a 'prefab'. Are you setting it to a real prefab or are you setting it to an game object in the Scene? It needs to be set to the live object in the scene to work.

avatar image Gooey-Man · Dec 29, 2013 at 06:54 AM 0
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Thx!!! Very late but thanks LOL

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