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Question by Gringo · Dec 15, 2011 at 09:40 PM · iositween

iTween PointOnPath

Hi guys,

I'm trying to get the 3d position along an iTween path however when I use the PointOnPath function its returning huge irrelevant numbers far outside the world im editing e.g.-5.597703E+08 but if i put a box on the spline and move it using the MoveTo func it moves correctly along the spline and I can get a proper position out of it.

Am I using the function incorrectly? I assume percentage actually means 0.0f is the start of the path and 100.0f the end.

Heres my code:

 Update()
 {
      var mPathPercentage:float = 0.0f;
      var tempPoint :Vector3 = iTween.PointOnPath(iTween.GetPath("racingSpline"), mPathPercentage);
      Debug.Log(tempPoint.z);
      mPathPercentage+= 0.05f;
 }

anybody got any ideas? thanks for any help! Gringo

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Answer by cupsster · Mar 11, 2012 at 02:56 PM

Percentage must be provided in 0-1 range so you would like to divide your percentage by 100.

 Update()
 {
      var mPathPercentage:float = 0.0f;
      var tempPoint :Vector3 = iTween.PointOnPath(iTween.GetPath("racingSpline"), mPathPercentage/100);
      Debug.Log(tempPoint.z);
      mPathPercentage+= 0.05f;
 }
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Answer by smoggach · Apr 25, 2014 at 08:57 PM

Update is called every frame. PointOnPath accepts a percentage value between 0 and 1. your mPathPercentage variable reaches 1 pretty much immediately after you start.

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