Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by rubenedra · Apr 18, 2014 at 12:45 PM · 2dsprite

What is the best way to add 1000 sprite-trees?

Situation: - I'm currently using 2d sprites in a 3d environment. (- worldsize is 1000x, 1000z)

Problem: I'm trying to add trees (2d sprites) to my world, I need to create forests but I'm under the impression that creating a seperate gameobject for each spritetree is not very optimal?

  1. Is it possible to combine these sprites into 1 mesh? If yes, how is the best way to achieve this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by rubenedra · Apr 24, 2014 at 12:01 PM

After a long search I finally got the answer:

You can't combine spriterenderers

But you can use a meshcomponent where you add your sprite as a texture multiple times

example code can be found here: http://forum.unity3d.com/threads/240750-2D-Efficiency-With-Sprites-and-Game-Objects?p=1603147#post1603147

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by koray1396 · Apr 18, 2014 at 04:59 PM

well, this is my opinion, but if i were you i would divide the whole area to regions, size depending on how much of it you show at max, let's say it's 50x50. on awake or start, you would instantiate the sprites (trees and others also) and add them as children to gameobjects for different regions. then, you would set them active, when you are near the regions, say, always 9 regions would be active, the one on screen and other 8 around. you would set them active or inactive easily with position, camera etc... by script. 1000 objects is not really too much, especially for sprites, as long as you keep them organized.

don't starve kinda thing? :)

good luck.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rubenedra · Apr 23, 2014 at 07:20 AM 0
Share

thx, nice solution! So I guess combining sprites is not an option?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D Level Design (programmatically or not) 1 Answer

Animataion of a Sprite v2 1 Answer

sprite vs texture 1 Answer

How do I transform the position of my cube AWAY from the larger cube its attached to? 0 Answers

Animating a 2D character with this type of sprite 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges