Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by T-low · Sep 24, 2014 at 10:17 AM · arrayplayerprefssavehowmultidimensional

How do I save a three dimensional array?

Hi, I would like to save a three dimensional string array.

I just worked with the standard playerprefs and am not familiar with saving data.
The array contains profile and character information, so it shouldn't be readable by others or manipulated easily.
The array should be loaded just once at the beginning of my programm.

I already looked at ArrayPrefs2, but that script just saves simple arrays.

Has somebody a nice link or solution for me, would really appreciate it :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Cherno · Sep 24, 2014 at 11:35 AM

I don't use PlayerPrefs for saving because of the possible errors when file size gets too long, but I can give you the actual sorting code for transforming your array to one dimension and back.

I have an int[,,] array for blocks (voxel), and save them in a long list of ints for saving (blockList). For strings, it there wouldn't be any difference I think :)

  for(int x = 0; x < xSize; x ++) {
       for(int y = 0; y < ySize; y ++) {
        for(int z = 0; z < zSize; z ++) {
 
                 blockList.Add (blockData[x,y,z]);
        }
   }
  }



For loading it's more complicated and it took me a long timeto figure it out:

  int x = 0;
  int y = 0;
  int z = 0;
  for(int i = 0; i < blockList.Count; i ++) {

       blockData[x,y,z] = blockList[i];

   z++;

   if (z == zSize) {
       z = 0;
       if(y < ySize - 1) {
            y++;
       }
       else {
            x++;
        y = 0;
       }

   }
  }

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Sep 24, 2014 at 04:49 PM 1
Share

For reading, shorter to flip it around: use the exact same nested x,y,z loop as for writing. Add int i=0; in front and i++;' inside the loop.

In other words, running x,y,z is the hard part, so make the computer do that. You just hand-manage i into the single array.

avatar image Cherno · Sep 24, 2014 at 06:21 PM 0
Share

That actualy sounds far easier. For some reason it never occured to me, thanks :P

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Saving Array Objects in Android. 0 Answers

How to save an array to PlayerPrefs? 1 Answer

Null Reference Exception even after check 1 Answer

How to save an Audio Mixer's value wich is adjusted with a Slider? 1 Answer

How to create a 2d array of a class 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges