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Physics issue with Unity scaling and Hololens
Hey, so I'm trying to get my already existing project onto the HoloLens. For this I'm using the HoloToolkit Unity package. My problem is that the existing things are heavily physics based. And when I export it to Hololens as-is, then they are by far too big. However if I scale everything down by a factor of 10, the physics engine is completely messed up, freezing up my pc so I get below 1 fps.
So my question is, is there a way to increase the generated room scale, so I can keep my objects at the same size?
(I already tried parenting the camera to an empty and scaling that, but that doesn't fix the room scale issue)
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