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Question by slipperydemon · Apr 13, 2018 at 08:53 PM · referencing

This makes no sense help, pls help

I have a script that once it is activated, does some very simple things, references 2 different game objects, references a script on each, then changes a variable, except, it works great with one and not at all with the other, it has no errors it just doesn't change the variable public class GameEnder : MonoBehaviour {

 // Use this for initialization
 void Start () {

     GameObject ender = GameObject.Find("Player 2(Clone)");
     GameObject darkness = GameObject.Find("Darkness2");
     Player2 P2 = ender.GetComponent<Player2>();
     erty erty = darkness.GetComponent<erty>();
     erty.h = +0.005f;
     P2.end = +1;
 }
 
 // Update is called once per frame
 void Update () {
     
 }

} p2 is the on that doesnt work pls help

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avatar image Bunny83 · Apr 13, 2018 at 09:12 PM 0
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What is "end" and how is it declared? Also why do you have a "+" in front of your values? Those don't do anything.

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Answer by MarioSantoso · Apr 14, 2018 at 12:01 AM

What is the original value of P2.end?

Are you trying to increment or set a value? If you plan to increase then use

 P2.end += 1;

as P2.end = +1; will always set the value to 1;

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