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Question by RealSoftGames · Mar 27, 2015 at 09:12 AM · uibuttons

can you duplicate unity 4.6 Buttons

Hi i have an idea but am unsure if it is going to work or not.

i want to be able to do 1 of 2 things to create an RPG game witrh the new Unity 4.6 UI

  1. have a spell book with buttons that hold all the spells, also your Inventory items, potions gear etc and make duplicates of those items to put on a action bar.

  2. have the buttons static to the UI and have the button images replaced with icons that can be dragged from a spell book or inventory

meaning from the inventory Potions, hearthstone etc.

or if you could make the action bar another way, how could you do so?

i have not played with the code as of much yet but the UI elements itself and you are able to make a pretty decent RPG system from it i believe, but before i dive into it, if anyone else has tried. is it worth doing or is their a better way to do this?

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avatar image Huacanacha · Mar 27, 2015 at 09:18 AM 1
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Your question is a little broad and unclear.

Speaking to the title you can certainly duplicate UI.Buttons by saving them as a prefab and Instantiating, for example.

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