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Question by Saron Nightfury · Aug 12, 2014 at 12:39 AM · collisionenemy

Mario-Like Enemy Death System Not Working

I wrote this script that is supposed to delete the parent game object (the enemy) when something, not just the player, collides with the object this script is attached to. When I jump on the enemy, it does nothing and has no console errors. Here is my script:

 function OnCollisionEnter( collision : Collision )   
 {  
     Destroy(transform.parent.gameObject);  
 }
  

edit

I even tried another way of doing it, which uses the player to detect collisions, and it didn't work either. Here is the script:

 #pragma strict
 
 function OnCollisionEnter (col : Collision)
 {
 Debug.Log("Enemy About To Be Slain"); //to test collisions
     if(col.gameObject.name == "Enemy")
     {
         Debug.Log("Enemy Slain"); //to test the collider object name thingy
         Destroy(col.gameObject);
     }
 }
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avatar image rutter · Aug 11, 2014 at 10:31 PM 0
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Possibly your collision hook isn't being called at all. Recommend you follow through some tutorials, such as this one.

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Answer by Yinja · Aug 12, 2014 at 03:12 AM

The OnCollisionEnter() you posted looks good. Try putting an debug log to verify that this function is being called.

function OnCollisionEnter( collision : Collision ) {

 Debug.Log("I made it to this point!"); 
 Destroy(transform.parent.gameObject);  

}

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avatar image Saron Nightfury · Aug 12, 2014 at 08:43 PM 0
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I tried that, and it seems that the function isn't even being called. I am not sure as to how to fix this though, as the script is attached to the enemy and both the player and the enemy has a collider.

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