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Question by BCU_Euden · Jun 20, 2014 at 11:53 AM · c#watersimplewavesine

Unity simple water - Creating waves.

Could anyone advise me on creation waves within unity? This could be with the simple water asset or a coloured plane.

The effect I'm trying to achieve is simple in the sense that I'd like the flat plane to be slightly wavy in real time to produce a simple water effect. I thought about approaches to this and implementing some sort of sine wave displacement to the mesh would be an answer but I could be wrong.

How to do this in C# would be most appreciated.

Thanks!

Euden

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avatar image HarshadK · Jun 20, 2014 at 11:58 AM 0
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The answer is in this question:

Sinus for rolling waves

For more complex effect:

Ocean surface effects in Unity

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Answer by meat5000 · Jun 20, 2014 at 11:59 AM

You could use Bump mapping to simulate the effect of waves. Move the normal/displacement textures via script each frame to make them move.

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avatar image HarshadK · Jun 20, 2014 at 12:13 PM 0
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The simplest solution I know till date. :-)

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