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Do not build Resources files depending of the plateform
It's possible to exclude resource from certain platform?
Example:
I build an app on mobile with a lot of images in resources. But for WebGL I want them on a server and download them instead of resources on the client.
I can handle it in code with #define but I don't know how to exclude them in the build for WebGL.
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Best Answer
Answer by DarkPixel · Apr 23, 2015 at 01:49 PM
The new AssetBundles system have all I need. I'll remove all my resources and use only AssetBundle
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