- Home /
Question by
haskell33 · Jul 16, 2016 at 09:09 PM ·
animationframerateframeanimation clipanimation editor
Animation frame size workaround?
I've been making a game having in mind a 60 fps framerate, so that each frame would be app. 0.017 s (17 ms).
However, when creating an Animation using Unity's native tool, I'll get a maximum frame time of 0.01 (The timeline goes 0.01 s, 0.02 s, 0.03 s etc.), nothing beyond that.
My question is: Is there a way to make a wider interval appear so that I can make my frames 0.017 s (17 ms) in length?
Thanks in advance.
Comment
Your answer
Follow this Question
Related Questions
Animation lengths doesn't match 1 Answer
Animation View Properties Disappearing 0 Answers
Animation Bugging out 2 Answers
Looping animation - Last keyframe adds extra frame 0 Answers
Animation AddClip Silent Failure 0 Answers