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Question by Wingbeatz · Apr 09, 2013 at 12:58 PM · c#enemydamage

(C#) My enemy dosent take damage ScriptFix

public class DestroyScript : MonoBehaviour {

public float lifetime = 1.0f;

 void Start ()        
 {
 }
 void Update () {
 }
 void Awake ()
 {
     Destroy (gameObject,lifetime);
 }
 void OnTriggerEnter(Collider other)
 {
     if(other.gameObject.tag == "Enemy")
     {
     //other.gameObject.GetComponent<>().EnemyCurHealth = EnemyCurHealth - 30;
         DestroyObject(other.gameObject);
         Destroy(gameObject);
     }
 }
 

}

I think the problem is on the "//" line cuz im getting errors all the time and i dont know what it is i need in it. i know i need GetComponent to get the health script (The health is just an int) and after i need an

if(EnemyCurHealth = 0)

{

Destroy(gameObject);

}

But can anyone see what i need to do befor?

EDIT: //other.gameObject.GetComponent().EnemyCurHealth = EnemyCurHealth - 30; as a <>script but it wont show in the question somehow

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Answer by Lovrenc · Apr 09, 2013 at 12:59 PM

 other.gameObject.GetComponent().EnemyCurHealth = EnemyCurHealth - 30;

Get WHAT component?? ForInstance:

 other.gameObject.GetComponent<EnemyScript>().EnemyCurHealth = EnemyCurHealth - 30;
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avatar image Wingbeatz · Apr 09, 2013 at 01:12 PM 0
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I have GetComponent<> but it wont show in the question. Dont know how, so thats not the problem

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