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This question was closed Dec 11, 2014 at 04:40 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by alphardzz · Dec 05, 2014 at 08:37 PM · camerafpsrotatestretchinghands

FPS Hands and Arms look way too stretched and weird when looking up or down

Hello gamedevs, so I was making my first fps game when I noticed that my character arms and hands stretches out when I look up or down. I really dont understand why this happens, I parented the arm model to the camera so that it moves with it, but then this happens:

Normal view:alt text

Looking up: alt text

I'm using the default MouseLook script from the fps controller and didn't do any changes to it. Can you give me any idea on how i can solve this problem? thanks a lot.

hand1.jpg (273.3 kB)
handstretchhigh.jpg (228.4 kB)
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avatar image dandelo99 · Dec 29, 2015 at 08:17 PM 0
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I have same problem how did you fix i dont understand

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Answer by alphardzz · Dec 11, 2014 at 03:19 PM

I found it, I was stretching my First Person Controller graphics in the Y-axis.

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avatar image BushiBallerina · Mar 16, 2017 at 08:59 AM 0
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Hi, I'm encountering the same Issue, can you please post your solution? How can I prevent firstPersonController to stretch on the Y-axis when I look up or down? ^_^

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