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Question by Gusic · Mar 25, 2015 at 05:53 PM · c#2dguitexture

Need help with GUI script. (C#)

Hi Guys,

I seem to have a problem with my script. My script will go onto the player and what i want it to do is when they player is destroyed the guitexture will show. I have script but it wont work.

Any help would be great

Script

 using UnityEngine;
 using System.Collections;
 
 public class ShowGameOver : MonoBehaviour {
 
     public GUITexture GameOver; 
 
     void OnDestroy() {
         GameOver.SetActive(true);
     }
 }
 

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Answer by Pharaoh_ · Mar 25, 2015 at 06:26 PM

GUI elements are drawn in the OnGUI() method. Have you attached it to a game object? If you have, it should work.

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Answer by iHaveReturnd · Mar 25, 2015 at 06:13 PM

Is this script on your player?

I've had problems with using OnDestroy and typically call what I want to happen before Destroy gets called instead.

For example:

  public GUITexture GameOver;
 
  void TakeDamage(int amount){
      health -= amount; //however you are lowering health
      if(health <= 0){
           GameOver.SetActive(true);
           Destroy(this.gameObject);
      }
  }

Also you probably didn't do this, but make sure your GUITexture is not a child of an object being destroyed.

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