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Any idea on how to do a FallOff Shader...?
Hey guys,can any one suggest me how to write a falloff shader?I have been searching this for a while and I couldnt find any Diffuse FallOff shaders at all.If any one can navigate me to a Diffuse FallOff shader code,please help.
I want my model with diffuse texture FallOff to the camera color(or a particular color) based on distance from camera like far objects will be displayed as faded.
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