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Background/overlay scenes (not layers) : Possible in Unity?
I currently use layers to separate objects, display several backgrounds (parallax scrolling) and overlays.
However, separate scenes would give me a better control on Render settings per scene : Ambient light, fog, etc... And surely more than I'm aware of.
Are background/overlay scenes (not layers) possible in Unity?
Apart from Render settings, what would be scenes advantages over layers?
Thank you.
Answer by Peter G · Oct 05, 2010 at 10:28 PM
You cannot have multiple scenes overlapping like you suggest. So, no they are not possible, and no there are no advantages. You have to use layers, you could loadleveladditive, but that would load one level behind the next, not create a background effect.
Thank you. Would you please provide me a link to the official Unity documentation covering that affirmation? Also, where can I check if there is any plan to include this feature in the future? Ah, you said "There are no advantages" in using overlapping scenes but several fog/ambient lights settings are already advantages for my needs.
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