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Question by Javy · Jul 15, 2013 at 01:48 AM · c#error-messageasyncasynchronous

await creates error with StreamReader

Using the code from this page: http://msdn.microsoft.com/en-us/library/system.io.streamreader.readasync.aspx

             // filename is already setup with directory
             char[] result;
             StringBuilder builder = new StringBuilder();
 
             using (StreamReader reader = File.OpenText(filename))
             {
                 int readerLength = (int) (int)reader.BaseStream.Length;
                 result = new char[readerLength];
                 await reader.ReadAsync(result, 0, readerLength);
             }

Unity gives me this error in the middle of the variable name 'readerLength' :

error CS1525: Unexpected Symbol '.', expecting ')',',',';','[', or '='

Any ideas why this doesn't work?

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avatar image Graham-Dunnett ♦♦ · Jul 15, 2013 at 09:50 AM 0
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probably because await isn't supported.

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Answer by Abomb · Jul 15, 2013 at 10:11 AM

Unity only works with .NET framework Version 3.5 (it uses Mono 2.6), so language features from 4.0 and upward (like 'await') are not supported.

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avatar image Javy · Jul 15, 2013 at 01:41 PM 0
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Thanks. Can you recommend any way to async read/write to text files or is using PlayerPrefs the only real option?

avatar image Abomb · Jul 15, 2013 at 02:46 PM 0
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You can actually use Threads in Unity, you just have to make sure that you don't call any Unity methods from another thread (Unity will give error messages and not crash luckily). But it should absolutely be possible to read/write to a file on a separate Thread.

avatar image Nition · Apr 01, 2014 at 07:59 PM 0
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Of course, you don't have to use a separate thread to read or write a text file. e.g.

Read:

 string myText= File.ReadAllText(myPath);

Write:

 File.WriteAllText(myPath, myText);

Usually you'll want to catch exceptions etc as well.

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