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How to protect .assets files
As it seems, Unity deploys assets to resources.assets and sharedassetsN.assets (where N is natural number) files, at least on mobile platforms. As another post suggests, it is not so hard to extract e.g. textures from these files. I would like to discuss how such content could be protected.
Is the only viable approach to protection to use AssetBundles as suggested in "Protecting Content"? But what if I want to deliver the app without requiring the user to download anything after the app was installed?
Answer by NodeRaiderGames · Mar 25, 2015 at 06:19 PM
I suggest encrypting the files you can do that through the unity editor, search up some tutorials on youtube for how to learn how to do so.
Can you be a bit more specific? I am not aware of such an editor feature, and as you may have noted from my question, I did search the unity documentation.