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Question by AstroMalte · Mar 26, 2015 at 12:30 PM · iosaudioil2cpp64-bit

Unity 5 AudioMixer nullreference on iOS using IL2CPP

Hi all, I don't know if I missed something obvious regarding IL2CPP, the new AudioMixer and iOS, but I cant find any information about my nullreference problem.

I found this thread that also share my issue: http://forum.unity3d.com/threads/unity-5-audiomixer-and-audiomixersnapshots-problem-on-ios.298233/

The AudioMixer, AudioMixerGroup and AudioSnapshot are all assigned via public variables, like in the thread above.

  • When I build for iOS using IL2CPP (I've tried with both Universal and ARMv7 Architecture) I get a nullreference for all assigned variables.

  • When I build for iOS using Mono I DON'T get the nullreferences.

I'm using Unity 5.0.0f4 (also tried Unity 5.0.0p4), latest Xcode 6.2 on a MacBook Air with OS X Yosemite. Test device: iPhone5 v 8.2.

Does anyone have an idea or good information about this issue?

Follow my forum thread here: http://forum.unity3d.com/threads/unity-5-audiomixer-nullreference-on-ios-using-il2cpp.313333/

This is a related issue on the issue tracker: http://issuetracker.unity3d.com/issues/il2cpp-audiomixer-dot-findmatchinggroups-returns-null

Thanks!

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Answer by JoshPeterson · Mar 27, 2015 at 08:39 AM

I can't offer too many answers now, other than to say that this looks like a bug in IL2CPP. Thanks for submitting the bug report, we will investigate it.

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