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Question by yruama69 · May 28, 2018 at 06:36 AM · iosbuildwindows

Use windows to dev and Mac to build, is possible ?

Hello,

I want to create a game and publish it on appStore. My girlfriend have a mac but i cant' use it to code so i want to know if it's possible to code the game on windows and use the mac only to build the app.

I know that i can choose iOS in the build settings on windows but i don't know if it's a good idea. Plus, this is possible to test the game on my device like on an android with the remote app ?

Thanks !

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Answer by Hellium · May 28, 2018 at 07:38 AM

If you have installed iOS build support when installing Unity, then, yes, you can build an Xcode project from your Windows computer. Then, transfer the folder exported by Unity to the Mac computer, and open the Xcode project file. You will be able to sign the app and send it to an iOS device / publish to the app store.


However, if you want to test your game while developping, you will need the Android build support, and an Android device. AFAIK, you can't test on an iOS device from a Windows computer using Unity remote.

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avatar image yruama69 · May 28, 2018 at 01:33 PM 0
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Thanks for you reply. There are many difference between android and iOS dev ? What i mean : If my game works on android it will work and iOS without modify code ?

I think the save system is different but the core game will be the same i guess

avatar image Hellium yruama69 · May 28, 2018 at 02:14 PM 0
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One of the advantages of Unity, is that you can easily target multiple platforms without modifying a lot of code. You can use C# preprocessor directives if you want some code to be executed only on iOS or Android.


But, keep in $$anonymous$$d one thing, you may have hard times if you use plugins in order to have native features for example. Not all plugins target both Android and iOS. Without mentionning you may have conflicts between plugins.


You may also be careful with responsive UIs, one of the hardest things on Unity I$$anonymous$$HO.

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