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Best data Class for storing stats.
Hello everyone, this is a bit more theoretical and discussion oriented than other questions. I will still try to make it "answerable" though. I am making a game where the player and ennemies are made up of a bunch of pieces that individually have stats. I am trying to figure out the best way to access, process and store these stats. Right now I work with a dictionary, but it is tedious. I think a Stat Class will be better, but I want to make it future proof. What would you guys use? How would you create that class? And would you recommend any article/guide?
Requirements:
- Easily access and process many datasets. 
- Fast copy. 
- Can save and load from harddrive (fast). 
- Can process the entire data set (like average with another dataset or do calculations, probably through operator overload). 
- Easily create an empty set. 
I do not need sorting (no quicksort or anything like that).
Thank you for any help. I know this isn't as precise as suggested for Unity Answers, but it is extremely important to get right.
Answer by karljj1 · Aug 16, 2014 at 01:35 PM
You could use the System.DataSet class. http://msdn.microsoft.com/en-us/library/system.data.dataset(v=vs.110).aspx
It works like an in memory database, you can use tables, SQL queries etc. The data can be read/saved as XML. You will need to include System.Data.dll into unity, grab it from the Mono installation.
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