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Question by bpears · Feb 03, 2016 at 10:39 PM · shaderskyboxcubemap

Reverse skybox cubemap reflection in shader so it is accurate?

When I use a reflection cubemap, the reflection is equal to the sky behind it rather than the sky opposite.

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avatar image bpears · Feb 03, 2016 at 11:03 PM 0
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need to figure out how to reverse WorldReflectionVector on x and z but not y

avatar image Namey5 bpears · Feb 07, 2016 at 05:04 AM 0
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Can you not access the x and z values individually?

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