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The_Architekt · May 19 at 12:45 PM ·
2dshaderparticlescolor changebloom
How to get Post Processing bloom working with 2D particles in URP?
I've been attempting to use a shader to add bloom to 2d particles, but it doesn't seem to be working with the Start Colour and Colour Over Lifetime functions. It uses URP post-processing btw. Anyone have a shader that works with URP bloom for particles?
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