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Question by StormWeaver · May 31, 2015 at 08:15 AM · raycastraycasthit2d

Raycast2D only detects objects directly over origin

I am making a raycast2D hit detection system for my project however I cannot get my ray to detect anything that isn't directly over the center of my character.

I thought that I may accidentally be casting straight up or down, or perhaps that it has zero length, but I created a Debug Ray using the exact same values in the same code and it gives me a ray that looks accurate.

Raycast 2D Code:

     var hit: RaycastHit2D = Physics2D.Raycast(transform.position, transform.up, 1000 );
     if (hit.collider != null) 
     {
         Debug.Log(hit.collider.name + " HIT");
     }

Debug Raycast Code:

 Debug.DrawRay(transform.position, transform.up, Color.green);

Using this current code I have to be directly over the collider in order to detect it and I cannot figure out what I am doing wrong since the ray debug seems to suggest its formatted properly. I have tried to use Vector2's for directions however these values don't return any hits even if I am directly over the collider.

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