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Question by RaphBonaventure · Jun 19, 2013 at 04:14 PM · c#pluginc++

MissingMethodException with C++ CLR Plugin

Hi,

I'm trying to use Phantom Omni Haptic arms with Unity3D.

In Visual Studio 2012: I'm creating a static lib using OpenHaptics SDK in C/C++. This lib is used in a (safe) CLR dll project which creates an interface with C#.

Everything works fine in Visual. I created a C# test project with the same configuration as Mono => Targeting .NET 4.0 for x86 Compiler. I can query the device and apply forces to it in C#!

In Unity: Mono is targeting .NET 4.0 for x86 platforms. After adding a reference to my dll in Mono, I can compile the code.

But when I try to run my project I get a MissingMethodException: Method contains unsupported native code.

I followed that link but that idn't help...

Any clue would be much appreciated =)

Thanks guys !

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avatar image V3_XD · Mar 07, 2014 at 04:03 PM 0
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did you solve the problem?

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Answer by RaphBonaventure · Mar 07, 2014 at 04:16 PM

Not really...

I ended up creating a C++ dll and using dllimports in Unity, not really what I wanted but it did the job !

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avatar image m-poyade · May 06, 2014 at 11:09 AM 0
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Would you $$anonymous$$d sharing your code?

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Answer by m-poyade · Aug 19, 2014 at 10:20 AM

Hi there,

I have develop a simple haptic plugin for unity using openhaptics.

Plugin available on the Unity Asset Store at:
https://www.assetstore.unity3d.com/en/#!/content/19580

Enjoy.

Matt.

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