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Editor crashes on second play
I'm using Steamworks.NET on OSX and its been working fine until recently, the Editor will hard crash immediately when hitting play a second time. I haven't done any recent script changes, and the most recent Steam related work I did was achievement hooks, which wrapped up without issues. It sounds to me like something in the plugin is not unloading correctly when the Editor stops playing. I can currently bypass it by keeping Steam closed, while the plugin throws some errors the project works fine.
Here are the most recent entries in Editor.log:
Receiving unhandled NULL exception
Obtained 43 stack frames.
#0 0x0000014be9b7fe in OSXHelpers::CIOPollingHelper::Register(unsigned long, OSXHelpers::CIOPollingHelper::IHelperCallback*, int)
#1 0x0000014b4eddd3 in CCrossProcessPipe::BConnectToPipe(char const*, bool, unsigned int, unsigned int, unsigned int)
#2 0x0000014b4eb281 in CClientPipe::BConnect(char const*, bool, int, unsigned int, unsigned int, unsigned int)
#3 0x0000014b4e20aa in CIPCClient::CreateIPCPipe(char const*, bool, bool)
#4 0x0000014b8f5c35 in CSteamClient::CreateSteamPipeInternal(bool)
#5 0x0000012d067377 in SteamAPI_Init
#6 0x0000012c9c1477 in Init
#7 0x0000012bc80abe in (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_Init () + 0xbe (0x12bc80a00 0x12bc80b0e) [0x10d587660 - Unity Child Domain]
#8 0x0000012bc809b0 in Steamworks.SteamAPI:Init () + 0x80 (0x12bc80930 0x12bc809f1) [0x10d587660 - Unity Child Domain]
#9 0x0000012bc80214 in SteamManager:Awake () + 0x5d4 (0x12bc7fc40 0x12bc8030a) [0x10d587660 - Unity Child Domain]
#10 0x0000012251d38a in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x12251d290 0x12251d4bd) [0x10d587660 - Unity Child Domain]
#11 0x0000010aa8785e in mono_get_runtime_build_info
#12 0x0000010abb211e in mono_runtime_invoke
#13 0x00000101dee24d in ScriptingInvocation::Invoke(MonoException**, bool)
#14 0x00000101dee153 in ScriptingInvocation::InvokeChecked(MonoException**)
#15 0x00000102293649 in MonoBehaviour::CallMethodInactive(ScriptingMethodMono)
#16 0x00000102297be6 in MonoBehaviour::AddToManager()
#17 0x000001022976b3 in MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode)
#18 0x00000101dfe9d6 in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode)
#19 0x00000101dadcbf in LoadSceneOperation::CompleteAwakeSequence()
#20 0x00000101dacf77 in LoadSceneOperation::IntegrateMainThread()
#21 0x00000101daeb39 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
#22 0x00000101daf57f in PreloadManager::WaitForAllAsyncOperationsToComplete()
#23 0x00000102327cd2 in EditorSceneManager::RestoreSceneBackups(std::vector<EditorSceneManager::SceneBackup, stl_allocator<EditorSceneManager::SceneBackup, (MemLabelIdentifier)94, 16> >&, EditorSceneManager::PlayModeChange, bool)
#24 0x000001026440ea in Application::EnterPlayMode(bool)
#25 0x0000010264091c in Application::SetIsPlaying(bool)
#26 0x0000010264022d in Application::TickTimer()
#27 0x007fff8f598f3f in __NSFireTimer
#28 0x007fff8db0fd04 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#29 0x007fff8db0f98f in __CFRunLoopDoTimer
#30 0x007fff8db0f4ea in __CFRunLoopDoTimers
#31 0x007fff8db06c31 in __CFRunLoopRun
#32 0x007fff8db061c4 in CFRunLoopRunSpecific
#33 0x007fff8d067ebc in RunCurrentEventLoopInMode
#34 0x007fff8d067cf1 in ReceiveNextEventCommon
#35 0x007fff8d067b26 in _BlockUntilNextEventMatchingListInModeWithFilter
#36 0x007fff8b602e24 in _DPSNextEvent
#37 0x007fff8bd7e85e in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
#38 0x007fff8b5f77ab in -[NSApplication run]
#39 0x007fff8b5c21de in NSApplicationMain
#40 0x000001026e4128 in EditorMain(int, char const**)
#41 0x000001026e4939 in main
#42 0x00000100002604 in start
Launching bug reporter
Answer by NathanMishler · Jul 12, 2017 at 01:16 PM
FYI I was having this issue yesterday. Today Steam client updated, and the crashes stopped.
Oh wow I think you're right. I restarted s$$anonymous$$m and it appears to be working. I'll keep testing for another day or two and then close this thread.
Yeah, this is the answer. If you don't want to wait for a S$$anonymous$$m update to get pushed out, uninstalling and reinstalling S$$anonymous$$m works just as well.
Answer by OtspIII · Jul 11, 2017 at 07:33 PM
Just throwing in that I'm having the same problem. If I find a good fix I'll post it here.
Edit: Alright, the crash is definitely coming from checking "SteamManager.Initialized". It's also only happening on my mac, for whatever reason.
Edit2: I made a stripped down version of this and submitted it in a crash report.
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