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Deployment to android phone - meshes are invisible??
My game works great in the in-Unity player (in the dev environment), but when I deploy to my Android phone, none of my meshes render. I can see particles, UI, and textured primitives like cubes - but no meshes. The game still plays (my invisible ship explodes when I crash it into an invisible object), I just can't see anything important.
I've been successfully deploying to my phone for weeks now. I'm not sure what may have changed? My phone did update last night, and this was my first deployment after the update. If that's related, what's the right course of action to fix it? Do I need to update something in response?
I reported this as a bug to the Unity $$anonymous$$m and received an email saying they had successfully reproduced it. I've asked for issue tracking information and will post it here when I have it.
Answer by BigScary · Dec 21, 2016 at 10:40 PM
This was confirmed as a Unity Player bug on Android. Until it's fixed, if you have this problem, try playing with your shader settings - for example in my case, switching my unlit texture shader to mobile particle instead for all objects using that shader worked.