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raycast hit point is wrong
raycast hit wrong point . this script give to sniper weapon. raycast does not hit object(add animation) please help
code↓
#pragma strict
function Start () {
}
function Update () {
var cam : Transform = Camera.main.transform;
var ray = new Ray(cam.position, cam.forward);
var hit : RaycastHit;
if(Physics.Raycast (ray, hit, 500)) {
if (Input.GetMouseButtonDown(0) && hit.collider.gameObject.tag == "Enemy") {
print ("enemy!");
Destroy(hit.collider.gameObject);
}
}
}
Comment
Answer by sparkzbarca · Dec 28, 2013 at 12:51 AM
dont spam rays
heck that might be hitting the camera :P
var ray : Ray CamRay;
var raycasthit : Hit;
void Update()
{
if (input.getmousebuttondown(0))
{
Ray = camera.ViewportPointToRay (Vector3(0.5,0.5,0));
physics.raycast( Ray, Hit);
debug.log(Hit.collider.gameobject.tag);
if(Hit.collider.gameobject.tag == "enemy")
{
debug.log("blow that bastard to hell");
destroy(hit.collider.gameobject.tag);
}
}
have fun.