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Question by adelphiaUK · Mar 23, 2015 at 03:32 PM · androiduiunity5mask

Unity 5 UI Mask and Android (Tegra 4)

OK, I know this has been asked already, but I have not seen any definitive answer / resolution.

I have a very basic project (as a test project to try and get this sorted) which has no code attached and only one scene.

I am trying to get the UI Mask to work in Android but it doesn't (see links below).

What it SHOULD show... What it SHOULD show...

What it DOES show... What it DOES show...

Is there something specific I need to do in Unity 5 to get this working or is it a (known) bug?

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avatar image adelphiaUK · Mar 24, 2015 at 03:17 PM 0
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I have submitted this as a bug. If you wish to track the progress, click here

avatar image adelphiaUK · Mar 26, 2015 at 07:31 PM 0
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I can indeed confirm this is a bug (or issue between versions). If I create a project (exactly as above) in 4.6.3f1 it works as expected on Tegra 4 Android device (masking works). If I then make a copy of the project and import/upgrade it to 5.0.0f4, then the masking does not work on a Tegra 4 Android device.

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Answer by DiegoSLTS · Mar 24, 2015 at 03:39 PM

I've had this problem in some Android devices and fixed it selecting the camera that renders the mask and setting the "Rendering path" on the camera component to "Forward".

I don't know if this can be considered as a fix, but if you aim for Android you probably want forward rendering anyway since it's supported in more devices.

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avatar image adelphiaUK · Mar 24, 2015 at 04:41 PM 0
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I can't see "Rendering Path" on the camera object itself. The only place I see it is in Player Settings, and this is already set. Am I missing something else?

EDIT: I found it on the camera, but I have it set to "Use Player Settings" which, as I have it set to "Forward" in the player settings, is the same.

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