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Question by RamiT · Aug 30, 2015 at 05:55 PM · transformparenthierarchymovingchild object

moving child objects in hierarchy and keep stacks/sorting? Help needed

Hello, so I really need help with this one. How I move all child objects from "fem1" to "character" and keep stacks,

my script does it like this(3rd pic) and 2 pic is how it should be.. :(

alt text

https://gyazo.com/13234bfcb44fb06f46ebcdda1fb9f36e

script:

 #pragma strict
 //This script must be attached to clothing or body and functions can be used by UI buttons
 
 var selected : boolean;
 private var newParent : GameObject;
 private var parentOBJ : Transform; 
 
 
 function Start () {
 
 newParent = GameObject.Find("character"); 
 parentOBJ = transform.parent;
 
 
 }
 
 function Update () {
 
 var renderers = GetComponentsInChildren(Renderer);
 var transforms = GetComponentsInChildren(Transform);
 
     if (selected) 
         {
 
             gameObject.tag = "active";
 
                         
             for (var r : Renderer in renderers) { r.enabled = true; }
 
             for (var child : Transform in transforms) { child.transform.parent = newParent.transform;    }
         }
     else
         {
 
             gameObject.tag = "de_active";
 
             for (var r : Renderer in renderers) { r.enabled = false; }
             this.transform.parent = parentOBJ.transform;    
             
 
         }
 
 
 }
 
 function MAKE_OBJ_ACTIVE ()
 {
      selected = !selected; 
 }
 



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