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Question by RayJr · Mar 23, 2015 at 12:53 PM · meshresizemesh renderer

Resizing cube mesh

Hi,

I'm trying to make a room with walls and a navmesh. that's basically it. I have the terain in place and now to make a wall, I created a cube collider and clicked to edit the collider and stretched it into a wall shape. The problem is, the mesh rederer didn't change with it. So the NavMesh isn't following my new wall, its using the original cube.

How can i make the mesh/mesh renderer/collider/NavMesh be shaped like a wall in my room?

I know this is a super elementry question, sorry. I've been working in 2D mode for a while and only starting to dabble in 3D. I'm having trouble finding this answer in the manual because i think it might be TOO basic.

Thanks

RJ

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Answer by HarshadK · Mar 23, 2015 at 01:05 PM

Instead of changing the collider, scale the cube object itself. Since if you scale the gameobject Unity will scale the collider along with it.

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avatar image RayJr · Mar 23, 2015 at 01:13 PM 0
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Right in the inspector?

avatar image HarshadK · Mar 23, 2015 at 01:15 PM 0
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Yes. You can do that in Scene View also by selecting the scale option. Both are same.

avatar image RayJr · Mar 23, 2015 at 01:26 PM 0
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Thanks so much. do you think this is the best way to go about creating the nav mesh I was talking about in my question? Ideally the walls would be transparent. I have an orthographic camera pointing straight down. and the floor is a large PNG. I would like to be able to 'draw' walls on the PNG and put invisble collider walls on top of them.

avatar image HarshadK · Mar 23, 2015 at 01:28 PM 0
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Yes. Seems like a good option if background PNG is not going to scale with screen aspect ratio changes.

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