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NAT Punchthrough problems on Android.
I just got over with my earlier issue with multiplayer on mobile, And i finally managed to get a little demo working on both, Android and PC.
However, the system is very unreliable. 90% of connection attempts fail completely due to NAT punchthrough failures. And usually after a player successfully connects to the server and leaves, the system breaks again and you have to wait from 1hour to 1 day before it starts working again.
Im really not sure if this is a bug. And i have gone through alot of topics about this and nothing seems to help.
I assume you are using UDP for communication.
When you say it doesn't work - is the server still receiving the messages or is it that the server is sending messages but the client is not receiving them?
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