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Question by NunSuperior · Mar 23, 2015 at 03:18 PM · unity 5terraintreerandomization

Unity 5 - random tree rotation doesn't work

I'm trying to place trees using the new tree randomization features in Unity 5. I have "Random Tree Rotation" checked but when I place trees with the brush they are all facing the same direction. I'm using the standard palm tree prefab.

Has anyone tried this feature? Height and width randomizations work but not rotation.

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avatar image termway · Mar 23, 2015 at 06:13 PM 0
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Yeah Unity terrain engine is not as good as it should be (bugs like here, limitation, performance...) If you want to change your tree rotation you will have to change your mesh rotation in external 3D app (from my experience changing prefab rotation won't help you)

avatar image aosome23 · Mar 24, 2015 at 07:31 PM 0
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I noticed this too!! Does anybody know how to fix this??

avatar image UnrealSoftware · May 27, 2015 at 06:35 PM 0
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I have the same problem but I'm trying to create trees from code. A struct is used for this: http://docs.unity3d.com/ScriptReference/TreeInstance.html And this struct DOES have a rotation value so it seems to be something which SHOULD work but unfortunately I can't make it work either. The trees all have the same rotation, no matter which value is used.

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Answer by MattGen · Sep 10, 2015 at 04:21 PM

Hi ! I stepped on this just after upgrading to 5.2. Random tree rotation works fine with LOD-built prefabs.

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