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Question by sfllhkhan95 · Mar 22, 2015 at 10:14 PM · c#unity 5script error

An object reference is required for non-static field, method, or property

I started experimenting with Unity only today. I was going through a video project tutorial "Roll-a-Ball" and I got this error in the following script. The code is exactly as shown in the tutorial. I cannot figure out what's wrong with this. Help, anybody, please?

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour 
 {
     void FixedUpdate()
     {
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
 
         Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
 
         Rigidbody.AddForce(movement);
              
     }
 }

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avatar image maccabbe · Mar 22, 2015 at 10:25 PM 0
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To use a non static method you need an object of that type. Right now you are using a class type ins$$anonymous$$d of an object of that type. For instance you can do the following

 int x=0;
 string text=x.ToString();

but cannot do the following

 string text=int.ToString();
avatar image sfllhkhan95 · Mar 22, 2015 at 10:30 PM 0
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Yes. I tried doing that. I did this. It didn't work.

 Rigidbody rigidbody;
 rigidbody.AddForce(x,y,z);



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Answer by tanoshimi · Mar 22, 2015 at 10:17 PM

The roll-a-ball tutorial was written for Unity 4. I'm guessing you're using Unity 5? If so:

 using UnityEngine;
 using System.Collections;

 public class PlayerController : MonoBehaviour
 {

   Rigidbody rigidbody;

   void Start()
   {
       rigidbody = GetComponent<Rigidbody>();

   void FixedUpdate()
   {
     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical");
     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
     rigidbody.AddForce(movement);
   }
 }
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avatar image sfllhkhan95 · Mar 22, 2015 at 10:35 PM 0
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Thanks a lot. It worked. And yes, I am using Unity 5

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