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Blotchy Squares in lightmaps (Progressive lightmapper)
I keep getting these weird patches of squares in my lightmaps. I'm using the Progressive lightmapper on Unity 2017.3.0f3. Here were my settings (I've tried different variations) and results:
I've tried the following:
Creating new lightmap parameters and setting backface tolerance to 0
Increasing lightmap resolution and size
Using a test scene consisting of primitive cubes, ended up with the same blotchy result
Using baked directional lighting
Lighting has been a major source of pain recently and I'd appreciate any help I can get.
Answer by kag359six · Jul 06, 2018 at 05:25 PM
Turns out the noise is generated from compressed lightmaps. As soon as I unchecked the compress lightmaps setting in the lighting window all of my problems faded away.