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Question by Battered Burrito · May 06, 2013 at 10:42 PM · androidcollisionexportjointsjelly

Not able to export to android due to joint collision?

I have a little cube that uses various springs and joints to simulate a jelly block. It builds and exports to PC however, when exporting to android, it will not allow it and gives the error

"BCE0019: 'otherCollider' is not a member of 'UnityEngine.Component'. "

The code that i have on the jelly block is this

 var spring : float;
 var damper : float;
 var maxDistance : float;
 var minDistance : float;
 var vertexMass : float;
 var bouncy : PhysicMaterial;
 var xAngleClamp : float;
 var yAngleClamp : float;
 
 function Start() {
 var hingeJoints = GetComponentsInChildren (SpringJoint);
 for (var joint : SpringJoint in hingeJoints) {
     //joint.anchor = joint.transform.localPosition;
     }
 }
 
 function Update () {
 var hingeJoints = GetComponentsInChildren (SpringJoint);
 for (var joint : SpringJoint in hingeJoints) {
     joint.spring = spring;
     joint.damper = damper;
     joint.maxDistance = maxDistance;
     joint.minDistance = minDistance;
     joint.connectedBody = rigidbody;
     joint.transform.localRotation = Quaternion.identity;
     joint.rigidbody.freezeRotation = true;
     joint.rigidbody.mass = vertexMass;
 }
 var jointCollisionScripts = GetComponentsInChildren (JointCollision);
 for (var jointCollisionScript in jointCollisionScripts) {
 if (this.collider)
 jointCollisionScript.otherCollider = this.collider;
 }
 }

The jointCollision procedure is then this

 var otherCollider : Collider;
 
 function Update () {
 if (otherCollider)
 Physics.IgnoreCollision(this.collider, otherCollider);
 }

If anyone can help me with getting this to export to android i would be much appreciative of the help. If you need any other info dont hesitate to ask :) THANK YOU!

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