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Question by hasimator · Oct 28, 2012 at 12:13 PM · javascriptcar

car moving sideways

when i try out the car i just added a script to it only moves sideways for some reason, i have copy and pasted the code below.

var forwardSpeed : float = 3; var turnSpeed: float = 2;

 function Update () 
 {
   //this is the forward speed that will actually happen
   var forwardMoveAmount = Input.GetAxis("Vertical")*forwardSpeed;
   
   //actual turn amount
   var turnAmount = Input.GetAxis("Horizontal")*turnSpeed;
   
   //rotate the vehicle
   transform.Rotate(0,turnAmount,0);
   
   //push the vehicle forward with a force
       rigidbody.AddRelativeForce(-forwardMoveAmount,0,0);
 }
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Answer by Owen-Reynolds · Oct 28, 2012 at 02:32 PM

The line `AddRelativeForce(-forwardMoveAmount,0,0)` reads inputs as the x/y/z push force. So it's currently pushing your car along negative X. Nothing wrong with that, and if your car is facing that way, it will go forwards. Just figure out which way your car is really facing (look at the model, whichever arrow is aimed out the front) and push that way.

Unity officially thinks that +Z is forward (the blue arrow.) So might be easier later if you aim the car that way and push on `(0,0,forwardMoveAmt)`.

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avatar image hasimator · Oct 28, 2012 at 03:32 PM 0
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thanks for the answer i tried out the code you posted and it made the car go backwards,then i put a $$anonymous$$us next to forward$$anonymous$$oveAmount and it made it go forward.I really appreciate for the help.

avatar image Owen-Reynolds · Oct 28, 2012 at 04:15 PM 0
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So your car is officially facing backwards (blue arrow points to trunk) and you're pushing it backwards, so everything is in synch.

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