Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Niks4Linux · Jun 02, 2015 at 11:01 AM · c#unity5editor-scripting

How can I get complete path of a sprite?

I want to get a path of sprite using the spriteRenderer component in Unity. I want my path should be like - "asset/PATH OF MY FILE/FILENAME.EXTENSION". Currently I am using following code but it returns only parent name/path.

 string GetSpritePath(Transform goPath){
     List<string> path = new List<string> ();
 
     Transform current = goPath.transform;
     path.Add(current.name);
 
     while (current.parent != null) {
         path.Insert(0, current.parent.name);
         current = current.parent;
     }
 
     return string.Join("/", path.ToArray());
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
5
Best Answer

Answer by valyard · Jun 02, 2015 at 11:31 AM

What you are doing is getting path to your sprite in Scene Hierarchy.
You probably need a script like this which prints a path in your project to sprite used with selected GameObject in your scene:

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 public class Test : MonoBehaviour {
 
     [MenuItem("Custom/Find Sprite")]
     public static void FindSprite()
     {
         var selected = Selection.activeGameObject;
         if (selected == null) return;
         var renderer = selected.GetComponent<SpriteRenderer>();
         if (renderer == null) return;
         Debug.Log(AssetDatabase.GetAssetPath(renderer.sprite));
     }
 
 }
 

Add it to your project and in main menu you will see "Custom" item. Select a GameObject with a SpriteRenderer in your scene and click Custom > FInd Sprite in menu.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Democide · Aug 27, 2015 at 11:07 AM 0
Share

Just chi$$anonymous$$g in: This is an editor script. Is there a way to do this at runtime?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Filling list with editor scripts is empty on Play 1 Answer

invalid asset Id if player is connected 0 Answers

How to not allow ball to be thrown after first Toss 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges