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Question by
jang_jinseok · Dec 15, 2019 at 11:06 AM ·
texturebuildapk
Build apk size depends on resource size.
In Unity's description, Unity recoded internally regardless of the texture type, so there was no difference in build size. In other words, I thought that building a 2048 2048 texture (RGBA 32bit) would take up to a build size of 2048 2048 32bit, regardless of the extension format (psd, jpg, png, etc.). But I actually checked that even if the texture is 2048 2048 size, the build size is changed according to the size of the file itself. Am I misunderstanding?
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