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A plugin crash on existing project, but works well on new project
Hello I'm using Unity Free 4.3.4 for iOS game.
I'm having several plugins for my game: Admob, GameAnalytics, Facebookshare. Then I would like to add In App Purchase and it is Soomla.
When I add Soomla to my existing project, the game crash when trying to purchase an item. So I try using the same Implementation and codes on an empty newly created project and it work just fine. I try deleting the whole plugin from my existing project and re-add but it still the same.
There is one difference. When I build my existing project as xCode, I have to drag some of Soomla's library from Libraries folder to 'Link Binary' to make it runnable. But in my newly created project, I don't have to do anything about this libraries.
Where should the problem comes from? Are there any conflicts between plugins? If so how solve it? Or is there any configuration of the plugin that may be wrong? How should I reset it or delete its cache?
Thank you very much
Hello
You should contact the support $$anonymous$$m of those involved in the development of the plugin (moreover if you paid for it).
Btw i did not find the plugins you talk about in the asset store.
And yes there could be conflicts between plugins.
Try to add the plugins one by one to your empty project to identify those in conflict.
One more thing, you said it crashed, unity crashes? you have errors? bug splat? (crashes in editor and after build?)
Hello Nerevar thanks for your reply
The In App Purchase is here and the admob plugin is here. I believe that the problem comes from Unity side, project setting, or plugins conflict, because it works very well on empty project. I will try adding plugins one by one to see if there are any conflict.
One thing to note is that I'm upgrading my game version to 1.1 and version 1.0 is working fine with all the plugins.
About the crash, it happens when I test on device when I try purchasing an item (Soomla plugin's feature).
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