Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Digital-Phantom · Mar 20, 2015 at 05:47 PM · variabletagfollowtargetassign

Coding equivalent of Draging an Object into the Inspector (Solved)

I've been using a very simple script to make my main camera follow my player object through the scene. Unfortunately I've hit a problem which should have been obvious but I overlooked.

The script uses the variable 'target' and you drag the target into the inspector to assign it. All is good until my playerObject changes (the player objects are vehicles and at times within a scene your vehicle can change)

And herein lies my problem... once I destroy one playerObject/vehicle and instantiate another in its place the 'target' variable no longer has anything assigned to it and stops following the player.

 using UnityEngine;
 using System.Collections;
 
 public class FollowPlayerCSharp : MonoBehaviour
 {
     public Transform target;    
     public float distance;
     
     
     void Update()
     {
         transform.position =new Vector3(target.position.x, target.position.y+25, target.position.z - distance); 
     }
 }
 
 

The only way I can think of doing it is to make the camera follow a certain 'Tag' but how do I make the target variable the tag name (or assign the tag name to my target variable)

???

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tigertrussell · Mar 20, 2015 at 06:26 PM 0
Share

This script is attached to your main camera? The FollowPlayerCSharp script?

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by steakpinball · Mar 20, 2015 at 06:28 PM

The coding equivalent of dragging an object into a field is assigning it.

 void Update() {
   if (!target) {
     // Search for object with Player tag
     var go = GameObject.FindWithTag("Player");
     // Check we found an object with the player tag
     if (go)
       // Set the target to the object we found
       target = go.transform;
   }
   
   if (target)
     transform.position =new Vector3(target.position.x, target.position.y+25, target.position.z - distance);
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Digital-Phantom · Mar 20, 2015 at 06:52 PM 0
Share

Works perfectly, many thanks.

:)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Raycast object tag check? 3 Answers

(C#) Follow target (script) transform target PREFAB 0 Answers

Is "transform.position._" an expensive call? 2 Answers

Why am I getting the warning MoveWall.ColorA and MoveWall.ColorB are not assigned? 1 Answer

GameObject follow Tagged Object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges