Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bentoon · Jul 29, 2014 at 04:40 AM · c#cameraitweenpath

Switching Between (many) different iTween Paths (C#)

I have a few different iTween paths attached to a Camera

as it is moving, I want to be able to mouseUp on an object to jump on to a new path at that point.

I want to be able to do this a few times...

I have been using js but people are recommending I learn C# so this is what I am trying now:

Here is my Logic so far

Camera Script:

 public class iTweenPathCamera : MonoBehaviour {
  
     void Start () {
     }
  
     void Update () {
     }
  
 //first path
     public void Path_1()
     {   
         iTween.MoveTo(gameObject, iTween.Hash ("path", iTweenPath.GetPath("New Path 1"), "time", 12, "easetype", iTween.EaseType.easeInOutSine));
     }
  
 
 //second path
    public void Path_2()
     {   
         iTween.MoveTo(gameObject, iTween.Hash ("path", iTweenPath.GetPath("New Path 2"), "time", 12, "easetype", iTween.EaseType.easeInOutSine));
     }
 }
 
 

I have a mouseUp Script (thanks to Robertbu) on different objects triggering Path_1, 2, 3... respectively :

 enter code hereusing UnityEngine;
 using System.Collections;
  
 public class iTweenMouseUp : MonoBehaviour {
  
     void Start () {
  
     }
  
     void Update () {
  
     }
  
     void OnMouseUp()
     {
         Camera.main.GetComponent<iTweenPathCamera>().Path_2();
     }
 }



Thanks in Advance ~be

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Itween path, how to find the closest point to the player/Vector3 2 Answers

Multiple Cars not working 1 Answer

Alternatives to iTweenPath for creating path for camera 2 Answers

Camera animation using EasyTouch's swipe and iTween 1 Answer

iTween Path swap 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges