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Question by valax · Aug 26, 2012 at 04:46 PM · movementframerateframerateindependent

Framerate independent character movement

Hey guys and gals!

For a networking project I need a framerate independent movement script (for obvious reasons). I saw this one on UnityCookie but it only moves on the global axis not the local axis. What do I need to change to make it move locally instead of globally?

 var speed : int = 5;
 var gravity = 5;
 private var cc:CharacterController;
 
 function Start (){
 
     cc = GetComponent(CharacterController);
 
 }
 
 function Update (){
 
     if(networkView.isMine){
         cc.Move(Vector3(Input.GetAxis("Horizontal") * speed * Time.deltaTime, - gravity * Time.deltaTime, Input.GetAxis("Vertical") * speed * Time.deltaTime));
     }
     else {
         enabled = false;
     }
 }

Thanks in advance!

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Answer by ScroodgeM · Aug 26, 2012 at 04:48 PM

replace

cc.Move(Vector3(Input.GetAxis("Horizontal") * speed * Time.deltaTime, - gravity * Time.deltaTime, Input.GetAxis("Vertical") * speed * Time.deltaTime));

with

cc.Move(transform.rotation * Vector3(Input.GetAxis("Horizontal") * speed * Time.deltaTime, - gravity * Time.deltaTime, Input.GetAxis("Vertical") * speed * Time.deltaTime));
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